Tuesday, September 7, 2021

Resident Evil

It seems like ever since RE4 that the games get easier rather than harder as you progress. This seems like bad design, but there is nothing that can be done about. You gain power as you play, but the danger level pretty much stays the same. You start out with just a pistol and very little ammo. So you find more weapons, and you find more ammo. Then you can upgrade your weapons, so each round of ammo is more effective. As long as you are not careless with your shots, you will soon have a huge surplus of ammo. There is no good way to balance this. You could make enimies take more bullets, but that is tedious. You could limit ammo more, but that would lead to unwinable states. Capcom claims the games adapt difficulty to your playing, but that doesn't seem to mean a damn thing. Not complaining, just seems odd to me,

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