Sunday, January 13, 2019

Retrofitting a story.

So Borderlands 2 tells is meant to be a direct sequel to Borderlands. Except, all the story elements, and personalities of the characters are pulled from no where. Which is fine, it is used to make the game more interesting, and make the player care about the situation.

If you play the original Borderlands, it is made clear that all playable characters are only here for money. They have little to no personality, we get a few words of backstory, and now they are "vault hunters" and are here for fame and fortune. It is not exactly deep. The various antagonists get much more in the way of story and personality, but they are all dead by the end of the game.

Then you start Borderlands 2, you have 4 new characters, this time with backstory and personality out the ass. Which is good. However, you the meet all the playable characters from the first game (now as NPCs), and suddenly they are acting far different then what you would expect. Now the old characters have distinct personalities, and apparently are not just here for money, they want to protect the poor people of Pandora. Where did this come from?

No where. These personalities came from no where. There wasn't much to work with to base a sequel on after the last game, they had to make some up. The second game was more popular, and many of its players never played the first game. So, they get a pass on this.

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